I’m looking for some software that would work well with creating low poly game characters and game assets with a low learning curve that can easily be imported into Unity and is under $200. (Sadly I can’t afford the really nice programs.) The characters I will be making are mostly 1800s soldiers and horses.
Here’s what I’ve found out so far with the research I’ve done:
Blender: Tried making a character using this and had some success but it was a little steep on the learning curve
Zbrush: Sadly can’t afford this one
Silo 3D: Recently found out about this but I haven’t tried to make a character or any game assets yet. If anyone has had any success I would love to hear your opinions and/or see your results.
Sculptris: Saw a lot of mixed feelings from this one on the forums. I know it’s very high poly so I don’t think it would be a good option for a Unity game. If anyone has had any success with this software I would love to hear your opinions and/or see your results.
Wings 3D: Also recently found out about this but I haven’t tried to make a character or any game assets yet. If anyone has had any success I would love to hear your opinions and/or see your results.
I’m leaning more towards Silo since it’s advertised that you can go straight from the program to Unity without too much trouble. I’m going to use SketchUp for my structures so I’m looking for something that will not clash too much when placed together with this level of work.