Sokobin [Casual Puzzle]

Hello everyone. I’m pleased to announce my first publishable work and divulge my company Niobium Studios.
Facebook: https://www.facebook.com/niobiumstudios

There is a poll at the site. I’d be extremely grateful if you guys could give your opinion.

What is Sokobin?
Sokobin is a Sokoban clone. I couldn’t say it’s a remake because I’m not using the same levels the original Sokoban used at 1981. This game clone was picked on purpose to test my skills as a game designer and developer.
The main objective of the game is to push crates to the goals, but things could get tricky if some of the crates gets stuck at a corner, so the player needs to restart and try again.

Platforms
I intend to release first at Android platform, then Web, PC and maybe IOS if I buy a Mac some day.

Assets
I’m an asset junkie… I only managed to work this game in 2 months with little Unity3D experience because I have serious help from some assets frameworks like Playmaker and NGUI. I’m also using some textures and sprites from the Asset Store.

Release Date
I intend to release the demo version on Android at 01/11/2013. It’s the time I need to do a good polish and some final artwork.

Features
The final version will consist of 4 different stages (jungle, industrial, ice and lava) where each stage will have it’s own tile theme and character model.
Star ranking system consisting of minimum moves to beat the level.
Progressive and logic challenging levels

I’m posting below some concept art by Daniel Rivers and screen shots of the game so far. Thanks everyone for the support!



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Hi everyone! The Sokobin Lite version will be released on Android platform on day 11/01/2013 at google play store:

Here is the promo video and some more images



Hi everyone! The Sokobin Lite version will be released on Android platform on day 11/01/2013 at google play store: https://play.google.com/store/apps/details?id=com.niobiumstudios.sokobin

Here is the promo video and some more images

Looks good.