The Soldier Animation Pack is a full character solution complete with custom character controller w/ Xbox360 support, Mecanim state machine, and 104 high quality animation assets, based off 4 different weapon types, consisting of:
A link to a web player demo or at least a youtube of just the animations playing in 3dsmax or whatever would more clearly indicate what you get with the pack instead of just linking to your game
It looks like your characters skeleton only has “Mitten” hands, so unless they’ve fixed Mecanim to allow multiple bone assignments to the same bone in the avatar, the animations won’t work for models that have all five fingers, which seems to be most of them nowadays. Otherwise, looks good.
Thanks for all the feedback! The link does go to a web page with a web player demo, but I can also add a link to a youtube video of the animations playing. I’m also working on a Weapons pack with all the sounds and fx included, and I’ve stripped the scripts off of them because I figured most people would want to incorporate their own, but I guess it wouldn’t hurt to include them.
Mechanim will throw a warning about the lack of additional bones, but it doesn’t create any errors and I’ve had no problems running animations with it.
I’m also planning on adding some more animations:
Walks
Use Item
Use Ability
Melee Attack
Signal
Jump
I’ve added a Walk and Dazed animations for each weapon in the set and submitted an update. I’ll get the rest of those animations in the list finished this week!
No, I do not have plans for this. I am not competent enough in programming to be able to provide the quality of support that l would like to offer if I were to release it as a kit, sorry.
Can you confirm your web player demo is working properly? I’ve tried it on two different computers in multiple browsers and it just makes an electronic sound briefly but just a black screen after that.
I’m interested in the animations and potentially the base model too for the game I am making.
Good Asset, Good Demo.
Recommendation: You should make it so the mouse position / player direction gives the player more field of view. It was hard to see enemies until they were on top of me.
Hey Kinos, thanks for the compliments and feedback! The iOS version has been updated with a more zoomed out camera distance, but I haven’t yet updated the Web Build, which I will do!
I got the Melee and Item anims done, but I didn’t get to the others. I’ll finish them more tomorrow night, and I’ve also decided to add the following: