Soldier Animation Pack

1276907--105096--SoldierAnimationPack.png

Hey All! Just wanted to post my newly released to the asset store: Soldier Animation Pack

LINK TO PLAYABLE DEMO

The Soldier Animation Pack is a full character solution complete with custom character controller w/ Xbox360 support, Mecanim state machine, and 104 high quality animation assets, based off 4 different weapon types, consisting of:

  • Idle
  • Walk
  • Run Forward
  • Run Backward
  • Run Left
  • Run Right
  • Jump
  • Fall
  • Land
  • Fire
  • Reload
  • Pain
  • Knockback
  • Dazed
  • Death1
  • Death2
  • Death3
  • Roll
  • Take Cover
  • InCover Idle
  • Exit Cover
  • Throw Grenade
  • Melee1
  • Use Ability
  • Use Item
  • Signal

1276907--98154--$Screenshot6.png

LINK TO PLAYABLE DEMO

A link to a web player demo or at least a youtube of just the animations playing in 3dsmax or whatever would more clearly indicate what you get with the pack instead of just linking to your game

Looks good to me. Maybe you could do a complete package where you have the weapons scripted

It looks like your characters skeleton only has “Mitten” hands, so unless they’ve fixed Mecanim to allow multiple bone assignments to the same bone in the avatar, the animations won’t work for models that have all five fingers, which seems to be most of them nowadays. Otherwise, looks good.

Thanks for all the feedback! The link does go to a web page with a web player demo, but I can also add a link to a youtube video of the animations playing. I’m also working on a Weapons pack with all the sounds and fx included, and I’ve stripped the scripts off of them because I figured most people would want to incorporate their own, but I guess it wouldn’t hurt to include them. :slight_smile:

Mechanim will throw a warning about the lack of additional bones, but it doesn’t create any errors and I’ve had no problems running animations with it.

I’m also planning on adding some more animations:

Walks
Use Item
Use Ability
Melee Attack
Signal
Jump

Any other suggestions?

I’ve added a Walk and Dazed animations for each weapon in the set and submitted an update. I’ll get the rest of those animations in the list finished this week!

Nice character with fairly animations :slight_smile:

Thanks napster!

I’ve noticed this is part of a game. Do you have plans to sell the game as part of a kit or something similar?

No, I do not have plans for this. I am not competent enough in programming to be able to provide the quality of support that l would like to offer if I were to release it as a kit, sorry.

Can you confirm your web player demo is working properly? I’ve tried it on two different computers in multiple browsers and it just makes an electronic sound briefly but just a black screen after that.

I’m interested in the animations and potentially the base model too for the game I am making.

Thanks!

Yes, it is working for me as of 3:14pm on Chrome and Firefox, both on Win64x. What computers and browsers have you tried it with?

Good Asset, Good Demo.
Recommendation: You should make it so the mouse position / player direction gives the player more field of view. It was hard to see enemies until they were on top of me.

Great job overall!!

Hey Kinos, thanks for the compliments and feedback! The iOS version has been updated with a more zoomed out camera distance, but I haven’t yet updated the Web Build, which I will do! :slight_smile:

What’s the news on these animations?

The Walks and Jumps are in the last update, the others I will get in and submitted this weekend.

I got the Melee and Item anims done, but I didn’t get to the others. I’ll finish them more tomorrow night, and I’ve also decided to add the following:

Death2
Death3
Climb
Knockback

Going to try and get this linked into mecanim, is there a preferable way to do this ?

If you make an Avatar out of the base Soldier.FBX with:

Animation Type: Humanoid

Avatar Definition: Create from this Model

Keep Additional Bones: Checked

1313975--61887--$SoldierAvatar1.jpg

And then configure the Mapping as follows:

1313975--61888--$SoldierAvatar2.jpg1313975--61889--$SoldierAvatar3.jpg

When you import all the animations, use these settings, and point them to the SoldierAvatar from the first step:

1313975--61890--$SoldierAvatar4.jpg

The following anims are finished and added:

  • Walk
  • Use Item
  • Use Ability
  • Melee1
  • Signal
  • Jump
  • Fall

Package is submitted and pending review!

Next ToDo:

  • Knockback
  • Death2
  • Death3
  • Climb