Solid color texture or adding a color property to shader?

I want to color my objects and they don’t have to change colors later , I wanted to know if it’s faster to use a shader that has color property or use a mobile shader and set a cheap solid color texture into it? Please help!!

just use a unlit shader. that’d be performance wise the simplest solution. only data no texture. if you’d use a shader with a color texture, you’d be A: bounded to it’s color, B: it’d have to read first the pixels color and apply them instead of just setting the color for all pixels rendered.