Hello,
Is there any way to make a line renderer “solid” I.e. so the first person character controller can walk on it and not just through it?
Thanks
Nathan
Hello,
Is there any way to make a line renderer “solid” I.e. so the first person character controller can walk on it and not just through it?
Thanks
Nathan
Somehow you’re going to need to create colliders along the path of the line.
A really simple approach would be to take whatever logic is building your line, and make it build a mesh as well. From here you can simply plug that mesh into a MeshCollider Component.