can anyone tell me what is going on here? see the tank turret , all my game is made out of 2d sprites, including the tank body and tires, but the turret is made of 3d polygons, and it has 4 pieces that insert into themselves so the parts can move when the tank fires, it was working good so far using unity standard shader , but I upgraded recently from 5.3.7 to unity 5.6.1 and I see this half transparency / additive FX on the tank turret, I have tried different shaders , touched here and there, but can’t find one that looks good and avoid this transparency thing.
the up screen is the game window, the bottom is the scene Window, I also don’t understand why in the scene I see it right and then wrong in game window…
thanks in advance