Hi !
Which one of the current ‘‘VR starting kits’’ would you recommend ?
A reference could be Boneworks… or Nimsoni’s showroom (
), or this playground by Exo: VR Physics Playground by Exo
Thank you.
Hi !
Which one of the current ‘‘VR starting kits’’ would you recommend ?
A reference could be Boneworks… or Nimsoni’s showroom (
), or this playground by Exo: VR Physics Playground by Exo
Thank you.
I don’t think there is anything accessible, don’t know boneworks, but Nimsony’s controller is A LOT of work, I don’t think it would be a wise choice for him to make it public, even paid lol
omeone else will so itf it’s just a matter of time I’d rather get something working now I figured out SteamVR+Bolt will be my way to go in the meantime Unity XR Extension gets some more features it is already very cool too !!
looks like this could do ! I hope they give us some sweet VR IK setup later
newton vr sounded promising earlier, but seems dead?
Some forks are active: https://github.com/TomorrowTodayLabs/NewtonVR/network
Personally my plan was to wait for the XR Interaction Toolkit and hopefully use that as a base. Assuming Unity can hold of deprecating it for more than a couple of days it should provide a decent base with less of the Valve/Oculus cruft and churn.
Now it’s been released I need to spend a bit of time digging into it and seeing what’s missing. Some of the other new stuff coming from Unity (those physics constraint things I forget the name of) might mesh quite nicely with it.
And how did you manage in the end ?
On my side I went with SteamVR and Bolt this VR road is a fun road so far learning !
Configurable joints is what you want