Hi there,
I’m using Visual Studio 2017, the solution explorer shows 23 projects,
(project name)
and
(project name).Player
I must admit, I’m not entirely sure what the .Player one is for, as I haven’t changed any code in it (which might be the problem). Every 10 or so compiles, the .Player project loses its reference to UnityEditor.dll, causing compilation to fail, and forcing me to add the reference back. I’m sure it’s not down to the number of compiles, probably more due to what I’m doing in Unity that breaks it, which I’m unaware of.
Any idea why this is happening? It’s pretty annoying.
What’s causing this project to be regenerated with the incorrect references and how to fix it? Thanks in advance for any help.
Nick.