at least there’s
lua, GitHub - moonsharp-devs/moonsharp: An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
also this custom one MiniScript: lightweight scripting language for your game
not sure about how to get 1:1 replica, if you are going to call your own interface/api to access unity gameobjects though?