I’m trying to implement a point inclusion within tetrahedron check. I know the vertices of the tetrahedron (as well as the faces) and the point I want to check. The point to check is not a Unity GameObject, but the tetrahedron vertices can be.
Ideally I would like to get this Point in Tetrahedron Test working, hence the need for the determinant. I don’t see a way to do this with the Matrix4x4 class unless I’m missing something. Does anyone have any advice for a lib to use of some sort or just do it the long way?