Because I don’t if I keep NGUI or not so I test uGUI. I succeded to know wich is selected but no more. And I don’t find a topic on that.
Thanks
Because I don’t if I keep NGUI or not so I test uGUI. I succeded to know wich is selected but no more. And I don’t find a topic on that.
Thanks
using UnityEngine.EventSystems;
if (EventSystemManager.currentSystem.IsPointerOverEventSystemObject())
Thanks Melang, I tested this earlier but I don’t know why I have not any result.
Now It’s works !