Solve warning [mecanim]: BindSkeleton: cannot find Transform

Hi there,

I have a lot of warnings on BindSkeleton: cannot find Transform when I imported a new .fbx asset. Does anyone experience the same warning before and if yes, is there any solution to eliminate these irritating warnings away?

10636-bindskeleton.png

Thanks in advance!

Kim

Unity tends to think all FBXs have animation, even when they don’t, and adds an Animator component to them all. To prevent this from happening over and over, delete the Animator component from your gameObjects/prefabs.

As to how to get non-animated FBXs to import w/o those dummy animations, beats me. Before mechanim, you always got an Animation component. Now you always get an Animator and an Avatar. So I think Unity just does it. Best I can do is manually check off Import Animation in the FBX asset.

A modeller I know claims that OBJs (which don’t hold animations) are better for non-animated imports anyway.