[SOLVED] 3D audio clip panned / plays at wrong side

Hi there, I have a 3D audio source (settings in the screenshot below).

When audio source is played it sounds at wrong side, ie. listener is turned it’s left “ear” to it but it play in the right, and vice versa.

It works like this for different audio clips, mono or stereo - no difference, each time it plays at wrong side.

How to fix this?

Thanks,
S.

Your issue is the Spread setting. Turn it down to 0 to get normal directionality.

Spread goes from 0 to 360, with 0 being the default setting (normal directionality). At 180, the sound will be evenly split across both speakers, irrespective of direction. At 360 the directionality is reversed.

For more information, I wrote all about the Spread setting in this audio tips article: 10 Unity Audio Tips (That You Won't Find in the Tutorials)

1 Like

This worked - thanks!
By the way - great website - a lot of useful information about Unity audio - thanks!