Hi
I have just developed my first Unity3d Game and want to run it on an Xbox One S via UWP. I have followed an excellent guide here on the forum and I can get a sample application (empty project with a cube) to run, but every time I try to deploy my own game, it crashes with the following error:
0xC0000005 occurred
Message: Exception thrown at 0x00007FFFDFD875A9 (unityplayer.dll) in Game.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
I don’t know if it makes sense to anybody, but here is the code that crashes:
FMOD_strcpy:
00007FFFDFD87570 mov qword ptr [rsp+10h],rdx
00007FFFDFD87575 mov qword ptr [rsp+8],rcx
00007FFFDFD8757A push rdi
00007FFFDFD8757B sub rsp,10h
00007FFFDFD8757F mov rdi,rsp
00007FFFDFD87582 mov ecx,4
00007FFFDFD87587 mov eax,0CCCCCCCCh
00007FFFDFD8758C rep stos dword ptr [rdi]
00007FFFDFD8758E mov rcx,qword ptr [rsp+20h]
00007FFFDFD87593 mov rax,qword ptr [rsp+20h]
00007FFFDFD87598 mov qword ptr [rsp],rax
00007FFFDFD8759C mov rax,qword ptr [rsp+20h]
00007FFFDFD875A1 mov rcx,qword ptr [rsp+28h]
00007FFFDFD875A6 movzx ecx,byte ptr [rcx]
00007FFFDFD875A9 mov byte ptr [rax],cl
How do I debug this? I tried to look for logfiles on the xbox, but I can’t really find anything. The game runs perfectly when I run it as app on my local Windows 10 PC.
Any advice would be greatly appreciated.
Thanks
Thomas