Hi everyone,
i’m trying to script hovercrafts AI (race) and i’d like to know what is better ?
A unique path or a path per AI ?
Thanks
Hi everyone,
i’m trying to script hovercrafts AI (race) and i’d like to know what is better ?
A unique path or a path per AI ?
Thanks
If it’s a race, there should already be a path defined…
Most racing games have the ideal line programmed in. The AI then simply has to make it to that path. The only time fancy stuff gets involved is when the AI tries to do fancy things, like passing. But even they can be baked in.
This is pretty accurate to real life racing. The best line through any given set of track is a known quantity. Racing comes down to who can keep that line better, and the maneuvers.
Thanks for your answers.
Ok , it’s An ideal path for all and manage fancy behaviours.
lordofduct I don’t understand the principle of “path defined”. you mean if it’s a race there is a circuit/ track ? i agree
but it was’nt realy my question…