Hi,
My game uses DOTween to tween the FaceColor of a TextMeshPro component. Generally the alpha value is the only change I make.
This works fine in the editor. However in just building out to iOS for the first time it appears all relevant texts are not seen.
At first glance I am assuming there is an issue with the alpha.
Any ideas?
Thanks
Are several text objects sharing the same material where you change the FaceColor? if so the color changes would affect all text objects which share this material.
In terms of the handling in the editor vs. iOS build, the code path / handling is that same.
Are you setting the alpha to zero at anytime?
Stephan_B:
Are several text objects sharing the same material where you change the FaceColor? if so the color changes would affect all text objects which share this material.
In terms of the handling in the editor vs. iOS build, the code path / handling is that same.
Are you setting the alpha to zero at anytime?
Hi,
Thank you for your response good sir. I have eliminated the issue.
It was either a)
On a single instance of at TextMeshPro component, in a script, I had set its faceColor to (0,0,0,0).
or b)
I had adjusted the color value not the faceColor value on an instance.
Thank you
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