[SOLVED] Artifacts on transparent material when procedural skybox atmosphere thickness is > ~2.5

In my current setup I’ve found that what’s causing this is the high value of the atmosphere thickness in procedural skybox.

PS: I had to give the water sphere a transparent material else I get the following rendering issue, basically the low poly continents gets hidden otherwise.

PS: I can’t use another, better earth model that would include both water and continents.

Legend: if I use non-transparent material for water then problem is gone but now since continents are not perfectly spherical they pass through water:

Do you know how I could get rid off these skybox artifacts while still being able to retain a transparent material for the water sphere ?

Thanks !

Nevermind, I fixed it !

I wrote a shader that tessellates continents and water, and water is like 0.999 scale, then using non transparent materials made the problem vanish.