In my current setup I’ve found that what’s causing this is the high value of the atmosphere thickness in procedural skybox.
PS: I had to give the water sphere a transparent material else I get the following rendering issue, basically the low poly continents gets hidden otherwise.
PS: I can’t use another, better earth model that would include both water and continents.
Legend: if I use non-transparent material for water then problem is gone but now since continents are not perfectly spherical they pass through water:
Do you know how I could get rid off these skybox artifacts while still being able to retain a transparent material for the water sphere ?
Thanks !


