[Solved]Audio being heard everywhere

i am having the issue of my audio is being heard everywhere in game, i have set the spatial blend to 3d and set the distance so small you would have to be on top of the object to hear the sound, but i can still hear it everywhere.

If it helps the audio file is an .ogv and we made the video a material that has the audio follow it wherever the video goes.

I have also checked everywhere around my game world and deleted every audio souce i had and still the sound would play everywhere, i am starting to think this is a bug withing unity.

Here is an image of my settings on the object with the audio source.

nevermind i figured out my issue

And what was it now? “I figured it out” is not exactly helpful to others.

Sorry the issue was by having the video as a material it was also keeping the audio track from that video as well and it was not being controlled by the audio source, thus making the sound 2D throughout.