[SOLVED] Avoid a warping camera but keep perspective

The solution was to move the camera back and lower the field of view. Turns out that if the field of view is too big, you get a fish-eye lens. Now I know :slight_smile:

Hi there!

So lately I’ve been working on yet another project, this time where you attack a castle. I want to have grids that units of soldiers move to and from. Currently the grid is the white cube (of course later I’ll make it look better). However, I can’t seem to get the camera to look right. Just look at this:

The warping is just awful. How can I achieve this type of view without the warping? The white cube doesn’t even look like a cube, the warping is so bad. I tried with an orthographic camera, here’s what I got:

It looks so much more different, but at least without warping. I’ve been looking at this scene way too long, does the orthographic camera look weird? Can I use a Perspective camera but avoid the warping?

Thank you for any ideas!

The solution was to move the camera back and lower the field of view. Turns out that if the field of view is too big, you get a fish-eye lens. Now I know :slight_smile: