[Solved] Basic setup for Rift, Vive and Index in a single project?

Hi,
Can anyone advice me what is the simplest setup for a HDRP project targeting multiple vr platforms such as Rift, Vive and Index?
At this moment, my project is at very early stage of development on 2019LTS with oculus’s xr plugin via the new XR management system.

Before messing up the project, I spent whole day to experiment with new projects some various sdk combinations but had no luck.

With the combination of oculus"s xr plugin and OpenVR xr plugin (beta) was nearly working but had some issues. (InputDevice.name only returns null so could not detect which device I was using…)

I think I should misunderstand something and this should be solved easily… So if anyone developing a project for multiple VR platform in the single project let me know the setup, please.

[Edited] I figured it out how by my self.
The fact is that with the latest XR Plugin Management (3.2.13) package, it seems it is not achievable at this moment. With the old Oculus Desktop (2.38.4) and OpenVR Desktop (2.0.5), all works just fine.

Re: InputDevice.name - c.f: XR Input Toolkit 2020 FAQ – Snap and Plug? - but for Oculus hardware this SHOULD NOT be returning null if your Oculus is working correctly (you might get the wrong name, but it’ll be something Oculus-specific).

If it’s null you should Report A Bug inside Unity (from the Window menu) so they can fix it.

@a436t4ataf
Got it. I will do so.
Thanks!