[Solved] Bumpmap causing Lighting Errors

Hi all, I was working on some game assets in Unity and I noticed that my one bump map is acting funny and not accepting light from my current ‘flashlight’ attached to the camera pointing forward. To better explain here is a screen shot below of the error. The screens are taken from the game paused in the editor and the changing of the shader from diffuse to diffuse bump mapped. So why is it that my light is doing almost nothing when I add a bump map to this material? I have bricks that act perfectly with a bump map. Any suggestions?

Sometimes spotlights can be finicky if you don’t set them to Force Pixel lighting.

Changed to forced on and nothing changed.

Also, I noticed that there is a certain distance from the object that when I near it the light intensity on it fades and when I get right up close to the object there is no light spot at all. I am rather confused by this.

Seems that the cube game object was corrupted somehow, creating a new object and applying the texture to it cleared it up. My problem was I was using copies of old geometry. If you get this lighting error, just delete the original and re-import/create another one I suppose. That’s what worked for me!