I have this error:
NullReferenceException: Object reference not set to an instance of an object
awk.Awake () (at Assets/Scipts/awk.cs:9)
Awk:
using UnityEngine;
using System.Collections;
public class awk : MonoBehaviour {
void Awake()
{
//Setting the default values may change in future!
GameManger.control.player_money = 0;
GameManger.control.Player_damage = 1;
GameManger.control.player_xp = 0;
GameManger.control.xp_req = 5;
GameManger.control.player_armor = 1;
GameManger.control.player_health = 100;
GameManger.control.player_potions = 0;
GameManger.control.player_armorpen = 1;
GameManger.control.player_level = 1;
GameManger.control.player_xp_modifier = 1.5f;
GameManger.control.boosterpacks = 0;
GameManger.control.player_name = "Oachkatznal";
GameManger.control.dead = false;
GameManger.control.Quest = "HUEHUEHUEHUE";
//Enemy
GameManger.control.monster_name = "Unnamed";
GameManger.control.monster_xp_reward = 1;
GameManger.control.monster_damage = 2;
GameManger.control.monster_armor = 1;
GameManger.control.monster_armorpen = 1;
GameManger.control.monster_health = 5;
GameManger.control.monster_dead = false;
GameManger.control.monster_gold_reward = 1;
GameManger.control.xp_req = 5;
GameManger.control.player_xp_modifier = 1.5f;
GameManger.control.player_xp = 0;
}
}
GameManger:
using UnityEngine;
using System.Collections;
public class GameManger : MonoBehaviour
{
public static GameManger control;
public string Quest;
public double time;
public int player_money;
public int Player_damage;
public int player_xp;
public int xp_req;
public int player_armor;
public int player_health;
public int player_potions;
public int player_armorpen;
public int player_level;
public float player_xp_modifier;
public int boosterpacks;
public string player_name;
public bool dead;
//Enemy stats
public string monster_name;
public int monster_xp_reward;
public int monster_gold_reward;
public int monster_damage;
public int monster_armor;
public int monster_armorpen;
public int monster_health;
public bool monster_dead;
void Awake ()
{
gameObject.tag = "Manger";
if (control == null) {
DontDestroyOnLoad (gameObject);
control = this;
} else if (control != this) {
Destroy (gameObject);
}
}
}
I have no idea why is this happening any help appriciated.