[Solved] C# Script Error need Help!!

Hello, i am following a Tutorial Series (Aggregat Games) and i typed exactly how they did it but i get these two errors:

First Error: Assets/Scripts/NetworkManager.cs(39,80): error CS0103: The name `OnlinePlayer’ does not exist in the current context

2nd Error: Assets/Scripts/NetworkManager.cs(64,22): error CS1061: Type Player' does not contain a definition for PlayerName’ and no extension method PlayerName' of type Player’ could be found (are you missing a using directive or an assembly reference?)

Here is the complete Code (btw it´s in C#):

public string MatchName;
	public static NetworkManager Instance;
	public List<Player> PlayerList = new List<Player>();
	public Player MyPlayer;

	// Use this for initialization
	void Start () 
	{
		Instance = this;
		DontDestroyOnLoad(gameObject);
	}
	
	// Update is called once per frame
	void Update () 
	{
	     PlayerName = PlayerPrefs.GetString("PlayerName");
	}
	
	public void StartServer(string ServerName, int MaxPlayers) 
	{
		Network.InitializeSecurity();
		Network.InitializeServer(MaxPlayers,25565,true);
		MasterServer.RegisterHost("Bulletrain",ServerName,"");
		
		Debug.Log ("Started Server!");
	}
	void OnPlayerConnected(NetworkPlayer id)
	{
		//networkView.RPC("Server_PlayerJoined",RPCMode.Server, PlayerName, id);
		foreach(Player pl in PlayerList)
		{
			networkView.RPC("Client_PlayerJoined", id, PlayerName, OnlinePlayer);
		}
	}
	
	void OnServerInitialized()
	{
		Server_PlayerJoined(PlayerName, Network.player);
	}
	
	void OnConnectedToServer()
	{
		networkView.RPC ("Server_PlayerJoined", RPCMode.All,PlayerName, Network.player);
	}
	
	[RPC]
	public void Server_PlayerJoined(string Username,NetworkPlayer id)
	{
		networkView.RPC ("Client_PlayerJoined", RPCMode.All,Username, id);

	}
	
	[RPC]
	public void Client_PlayerJoined(string Username,NetworkPlayer id)
	{
		Player temp = new Player();
		temp.PlayerName = Username;
		temp.OnlinePlayer = id;
		PlayerList.Add(temp);
		if(Network.player == id)
		{
			MyPlayer = temp;
		}
	}

	
	//void OnPlayerConnected(NetworkPlayer id)
	//{
		//Player temp = newPlayer();
		//temp.PlayerName = PlayerName;
		//temp.OnlinePlayer = id;
		//PlayerList.Add(temp);
	//}
}

[System.Serializable]
public class Player{
	public string PlayeName;
	public NetworkPlayer OnlinePlayer;
}

I would be very thankful if someone could correct my Code :slight_smile:

thanks found it, it was a typo!