{Solved} C# Spawn all items from list on random location 2D???

Hello coder,
I found this code which spawns objects on a random location. But also pick objects from the list randomly.
I want this script to instantiate the list in the correct order.

public class RandomPosition : MonoBehaviour
{
    public float waitTime = 0.2f;
    public float cubeSpawnTotal = 3;
    public List<GameObject> imagesList;

    public RectTransform panel;

    void Start()
    {
        StartCoroutine(SpawnImage());
    }


    IEnumerator SpawnImage()
    {
        for (int i = 0; i < cubeSpawnTotal; i++)
        {
            GameObject imageToSpawn = imagesList[Random.Range(0, imagesList.Count)]; // Remove -1 after count since is exclusive for int (https://docs.unity3d.com/ScriptReference/Random.Range.html)

            Vector3 spawnPosition = GetBottomLeftCorner(panel) - new Vector3(Random.Range(-360, 0), Random.Range(-450, 0), 0);

            print("Spawn image at position: " + spawnPosition);

            GameObject spwanObj = Instantiate(imageToSpawn, spawnPosition, Quaternion.identity, panel);
            yield return new WaitForSeconds(waitTime);
        }
    }

    Vector3 GetBottomLeftCorner(RectTransform rt)
    {
        Vector3[] v = new Vector3[4];
        rt.GetWorldCorners(v);
        return v[0];
    }
}

I found the solution myself if anyone needs it this was the solution:

    IEnumerator SpawnImage()
    {
        for (int i = 0; i < cubeSpawnTotal; i++)
        {

            Vector3 spawnPosition = GetBottomLeftCorner(panel) - new Vector3(Random.Range(-360, 0), Random.Range(-450, 0), 0);

            print("Spawn image at position: " + spawnPosition);

            GameObject spwanObj = Instantiate(imagesList[i], spawnPosition, Quaternion.identity, panel);
            yield return new WaitForSeconds(waitTime);
        }
    }