Hello, sorry for so simple question, but to my surprise I really was not able to find a direct answer:
How can I call the JavaScript function, already existing in the standard tag within the html page, from the embedded Unity WebGL scene?
In fact I am looking for direct replacement of the simple “Application.ExternalCall” deprecated
without clear definition of its successor in the manual - it mentions just the javascript functions put in a jslib file stored in Unity project’s “Assets” folder.
Sorry again if I have overlooked anything apparent and clear ![]()