I believe this issue is related to Plastic. Once I have committed a new editor item like a script to Plastic, I can no longer change the icon for the committed script. I believe this is related to Plastic as when I create a new script, for example, I am able to change its icon.
Hi @karatekid2501 , are you referring to changing the icons via the Inspector like in the below screenshot?
If you’re unable to edit the icon of a script that was checked into Plastic SCM then you’ll need to checkout the asset before you can make changes to it. That includes changing its asset icon. In the Inspector view of the script, press the Checkout button so that you can make edits to it.
If you’d like to disable needing to explicitly check out assets before making changes to them then press the Disable Manual Checkout for Unity Assets option in the Cog Menu of the Plastic SCM window.
yes thank you, this is exactly what I wanted to do, can I just ask why this is?
Glad to hear it! The reason this is the default behavior is that this is how Plastic SCM helps to ensure that only the assets that a user means to edit are listed in the Pending Changes tab to be checked in when they’re ready. To help minimize the chance of merge conflicts among teammates that are working on similar assets.
However, since this wasn’t how Collaborate operated, we added the option to turn this feature off so that users could make changes without this extra step.
Hi, was trying to find the option to disable the manual check out but I can’t find it.
Can you open the Package Manager window and check that the Version Control package has been updated to the latest version?
V1.9.0
That’s a very old version. Please update to the latest version of the package, which is v1.15.18.
I can not, the Unity version I’m using is 2021.1.19
Ah, I gotcha. You would need to upgrade to at least 2021.1.25f1 if you wanted to keep working in 2021.1.
Ok, thanks for the replies