Hi,
I have downloaded Unity 2018.3.0f2 and I can’t see the memory profiler in the preview packages.
Has it been recalled?
The only post here states at the bottom that its not yet visible.
It’s appareantly released. but not visible.
Yes, sorry about the hold up on the visibility. If you want to give it a spin, you can follow the instructions Charles outlined here . It should become visible in the packman UI tomorrow though.
Thanks! I can see it now.
Seem very useful, will take a while to dig in all the features.
By the way, the diff is comparing every changes not just new allocations? Because it’s listing almost all objects many of which I am sure I am not allocating at runtime.
It is listing all of them. The first column, labeled “Diff”, states which objects are new, deleted or the same in both. You can click the column header to group them or match to show only one of those.
I get it now, thanks!
My executable running on Windows in Unity Player is available in the Memory Profiler drop-down, but button Capture Player is always grayed-out. How can I make it work? (Capture Editor works but contains a lot of allocations unrelated to my code.)
Hi mkracik, we are aware of the issue, there is a flag which is not getting reset, a simple work around after building your player is to simply close and reopen the memory profiler window. We are going to push a fix for this today ^_^.
Above issue has been fixed and the package (ver 0.1.0-preview.3) is visible.
Thank you, it works for me now.