Hi community,
according to the documentation (Unity - Manual: Measuring performance with the built-in profiler) “Unity iOS and Android contain a built in profiler. This is included in all versions of the add-ons, and is not a Pro feature. (Pro add-ons do contain a more advanced profiler, however.)”
So I made a development build, started the ADB server and filtered the massages with the command $ adb logcat -s Unity: I can see lot of useful messages, including my Debug.Log calls, but I can’t figure out how to show the render information about draw-calls, tris, verts and so on as described in the documentation previously linked… Am I missing some information or have I overlooked some player preference?