[Solved] Changes to Product Name not reflected in actual builds

I’m using 2019.1.5 and yeah, I am finally getting around to changing my Product Name in Player Settings to something more reflective of the project but any and all builds (manually, PC & MAC, as well as Cloudbuild) are all still reflecting the old product name. Am I missing something else I need to change?

Thanks!

I’ve been doing more digging, searching through all files in project folder for instance of the old product name, and it looks like the project settings aren’t actually being applied:

…\Library\ProjectSettings.asset:
14 accelerometerFrequency: 60
15 companyName: [OLD COMPANY NAME]
16: productName: [OLD PRODUCT NAME]
17 defaultCursor: {fileID: 0}
18 cursorHotspot: {x: 0, y: 0}

… So I opened projectSettings.asset and manually changed these things. But this seems like a bug? My changes in player settings aren’t actually being saved to playersettings.asset even though they display in editor / aren’t lost from editor?

I tested a build it just now and this did work. : /