[SOLVED]Cheetah 3d - animation teleports to 0,0,0?

I’m trying to learn how to get animations from Cheetah 3D into Unity and am running into something bizarre. I’ve created a really simple animation of a ball bouncing up and down. When I drag this into a scene in Unity, everything works fine IF I leave the animation at the default (0,0,0) location. If I move it elsewhere, when I play the game the model appears where I put it for a split-second and then teleports to location 0,0,0 and happily animates.

Anyone have any idea what I might be doing wrong?

Thanks,
Psx

Aha!! I figured it out. All I needed to do is place the model/animation from Cheetah into an empty GameObject.

psx

I’ve been tearing my hair out for the last few days with the exact same problem.
Thanks for posting the solution - you’ve probably saved my hair!