I’m a total newbe, so probably i’m doing something terribly wrong, but I’m trying to import a cheetah3d model, but as soon as i have joints connected to the skeleton of the object, the object won’t have a Mesh Filter and Mesh Renderer in Unity.
Am i missing something? If someone has a simple example object with a few animating joints, it would be great, otherwise i could post my simple test object…
Apparently the example ‘alien walk’ doesn’t show mesh filter/renderer eighter but it does show (forgot to mention my animated object was invisible in unity, unless i removed the skeleton). Going to look further into it, still all help appreciated, spend already quite a few hours into it, and probably will turn out to be stupidly simple… :-/
after finally posting my problem, i seem to found the reason myself over a chicken sandwich, apparently not all vertices where weighted, resulting in almost all of object not being rendered. sigh