[SOLVED] Cheetah3d joints -> losing mesh renderer

I’m a total newbe, so probably i’m doing something terribly wrong, but I’m trying to import a cheetah3d model, but as soon as i have joints connected to the skeleton of the object, the object won’t have a Mesh Filter and Mesh Renderer in Unity.
Am i missing something? If someone has a simple example object with a few animating joints, it would be great, otherwise i could post my simple test object…

Thanks in advance!
Jaap

Apparently the example ‘alien walk’ doesn’t show mesh filter/renderer eighter but it does show (forgot to mention my animated object was invisible in unity, unless i removed the skeleton). Going to look further into it, still all help appreciated, spend already quite a few hours into it, and probably will turn out to be stupidly simple… :-/

Can you post your file if its not too big?
Cheers
AC

after finally posting my problem, i seem to found the reason myself over a chicken sandwich, apparently not all vertices where weighted, resulting in almost all of object not being rendered. sigh

Chicken is not the answer. Chicken is the question, and the answer is no…

But Im glad you got it figured out
AC