[Solved] Codeless IAP not working on android phone

Hello I am facing very interesting problem about unity iap plugin… I am getting this error

I/Unity (22397): IAPButton.PurchaseProduct() with product ID: hints10
I/Unity (22397):
I/Unity (22397): (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
I/Unity (22397):
E/Unity (22397): Purchase failed because Purchasing was not initialized correctly
E/Unity (22397):
E/Unity (22397): (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
E/Unity (22397):
I/Unity (22397): IAPButton.OnPurchaseFailed(Product , PurchaseFailureReason PurchasingUnavailable)

I also tried with code. In start method put the initalize functions but aain same errors. Where is the problem. Is that bug or am i missing something?

Also my game in play store pending and i created iap items.



Also…

Have you configured your products on Google Play, and are you using an Alpha/Beta tester email account on your device? If not, this would result in the behavior that you are seeing. There is more information here Unity - Manual: Configuring for Google Play Store

1 Like

Thanks man I missed beta testing