Hello All,
I am having multiple problems with the following code. And I really need some fresh eyes to see to look over the code and tell me what I am doing wrong, because I can’t see it and I’m not that experienced with Unity and how to structure things correctly:
- The most obvious problem is that when the health is zero or less than zero the main gameObject will not be destroyed.
- The clone object doesn’t get destroyed after 1.5 seconds are over, it just sticks around in the Heirarchy.
- The powerup will not instantiate.
The only other relevant information is that myPrefab and explodeBaddy are located at the top of the variable list with:
- public GameObject myPrefab;
- public ParticleSystem explodeBaddy;
linked to the appropriate objects.
The code is here:
void OnTriggerEnter2D(Collider2D col)
{
//print ("Enemy has been hit by: " + col);
if (col.gameObject.tag == "myLaser")
{
//print("BaddyShip hit by laser");
nbp_health -= 100;
if(nbp_health <= 0)
{
GameObject clone=(GameObject)Instantiate (explodeBaddy,
transform.position,
Quaternion.identity);
GameObject go = (GameObject)Instantiate(myPrefab,transform.position,
Quaternion.identity);
Destroy(gameObject);
Destroy (clone,1.5f);
}
}
}//end function
To anyone who can help here is a big thankyou in advance!
Regards.