My character’s colliders seem to be warping through the ground and… bouncing/sliding. I’m not sure what’s causing this. Instead of box-colliders, I’ve also tried convex mesh colliders but that didn’t do the trick. In addition, all the physics layering is correct. The player physics layer is able to collide with the ground layer. Anyone got an idea of what the issue could be?
The floor beneath it needed to be kinematic. Instead, I had the rotations and positions frozen.