So, i have a gun in my game, but when i shoot at a wall only a few shots are stopped from going trough it.
Same with enemies, some bullets only registers as hits.
This is using the normal unity collision detection.
Anyone got any idea why?
*Edit : The problem was solved when i reduced the bullets speed and increased it’s speed,
however when the player is moving, most bullets still go trough the wall.
*Edit 2 : Making them bigger solved this problem too, but the bullet can’t be this big, it’s too easy to aim.
*Answer! : So, i played around with the Rigidbody settings, and putting the “collision Detection” to “Continous” solved the problem, works perfect now!