[solved] Collision Detection only detects collisions sometimes?

So, i have a gun in my game, but when i shoot at a wall only a few shots are stopped from going trough it.
Same with enemies, some bullets only registers as hits.
This is using the normal unity collision detection.
Anyone got any idea why?

*Edit : The problem was solved when i reduced the bullets speed and increased it’s speed,
however when the player is moving, most bullets still go trough the wall. :frowning:

*Edit 2 : Making them bigger solved this problem too, but the bullet can’t be this big, it’s too easy to aim. :frowning:

*Answer! : So, i played around with the Rigidbody settings, and putting the “collision Detection” to “Continous” solved the problem, works perfect now!

Have you tried setting your RigidBody collision detection to Continuous?

Setting the “Collision Detection” on the Rigidbody to “Continous” solved my problems.
The bullets collide no matter how big/small and how fast they are.