Hey Guys,
I’m attempting to combine two textures, with alpha channels, simply one over the other, but am needing it to occur dynamically in game through scripting or through setting up prefabs. Can this be done without using shaders? I know the particle renderer has a feature for it, but I’m wanting to put 1 material into a skinned mesh renderer that is a combination of a few textures. How would I go about doing this?
Thank you!
David