So I’m trying to dynamically destroy the tiles of 2 grids when they collide, but the polygon2d generation seems to be off. Its leaving behind lines where the tiles got destroyed. I’m not sure why this is happening, any ideas on how to get the grid to generate properly?
This is the script that I have attached to both tilemaps
BreakOnCollision.cs
4479106–412066–BreakOnCollision.cs (1.82 KB)