I have this DontDestroyOnLoad object playing the background music from the beginning of the game, and during runtime, when another sound plays (like a bomb explosion) the music fades gently, and returns slowly when the sound has ended. I would like for this not to happen. Here is a screenshot of the Component:
Its a 2D game, and the DontDestroyOnLoad is always in the same position as the Main Camera, Which has the Audio Listener.
I had never used Audio Before, and if my problem is foolish, well When I searched “Make Audio Dont Fade” I only got results on how to make it fade… xd.
Thanks in Advance