[SOLVED] Constant Audio Volume

I have this DontDestroyOnLoad object playing the background music from the beginning of the game, and during runtime, when another sound plays (like a bomb explosion) the music fades gently, and returns slowly when the sound has ended. I would like for this not to happen. Here is a screenshot of the Component:

Its a 2D game, and the DontDestroyOnLoad is always in the same position as the Main Camera, Which has the Audio Listener.

I had never used Audio Before, and if my problem is foolish, well When I searched “Make Audio Dont Fade” I only got results on how to make it fade… xd.

Thanks in Advance

To whom visits. making it the Audio Source with the hightest Volume value solved it, at least for me. If you have others with a volume of 1 just make them .9 or so.