Im trying to bake a navmesh on my terrain but I do not want it to bake the whole terrain with walkable, only the white part as you can see in the bottom image:
I have tried making a tubeform mesh and placed it in the terrain and made that to a non walkable area but it still bakes the whole terrain to walkable.
The terrain is a total of 20 000 x 20 000 so baking takes some hours, so to see the wrong result after several hours of waitning is frustrating to say the least
I have been baking this 4 times now and I think its about 3,5 hours every bake
Do anyone know how I can fix this?
I do not have any money so paid third party addons is a no go sadly.
I need a AI to follow the player around and stop within a distance from the player. The IA must be able to go around obstacles.
Yes, I will try that again.
I tried it yesterday but the file was over 2 GB in size so it would not load into blender. Ill try to export it at a lower resolution.
So. it did not turn out as I hoped. lower res = not correct heights so some areas where under the terrain. So still no fix… I have no idea on how to even start with the coding to make it without a navmesh…