[Solved] Difference between Editor, Windowed Build and Fullscreen Build

Hi,

I do not know how I will explain this (I am French and my English is really helped by a translator. Sorry in advance ^^)

I noticed a little problem with my user interface (Main Menu). Before starting I specify a detail. My interfaces are set like this:

  • Screen Space - Overlay
  • Scale with screen size
  • Resolution Reference : 1280x720 (match height 1)

In the Unity editor, everything works perfectly. Whatever the resolution that I use whole interface fits perfectly.

Once the exported project (I work in Standalone only) I have two different reactions. If I use windowed mode, the user interface adapts perfectly too. Whatever the resolution used!

However, if I run the game in full screen, the user interface will only fit if I’m in 1920x1080. In other full screen resolutions, the interface will appear no matter how and exceeds all over.

I do not understand why it does not work in this specific case. Is it in full screen mode the interface that adjusts only the native resolution to the computer that launched the video game ?

I hope that my subject will be readable. Thank you in advance for your future answers !

Best regards
Skelnox

Edit: I just tried a simple user interface on a new project. (To rule out the possibility that the problem was my main project). But the problem is the same ^^ "

This should be fixed in the latest patch 5.3.1p3.

Hi, karl.jones,

Thank you for you answer. Just a quick question please.

I am currently in 5.3.1f1 release. So 5.3.1p3 version is newer than mine right?

I always mixed between the version with an β€œf” and the one with the letter β€œp”.

Thank you again for your answer.

Yes 5.3.1p3 is newer. patches(p) come out after the f version.

Ok, I solved marks the subject. Thank you for your replies.

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