When changing scenes, does the game stay connected to the server?
Alright, don’t worry. I’ve found the answer.
Why not share the answer? This is a discussion forum after all.
1 Like
Hmmm… My quick guess is yes, only if you dont destroy the multi-player components when you change scene. That’s how I’m going to program it when i get to that step. Am I on the right track?
Thanks, I found that it does in fact stay connected assuming the network view ID is the same.