[SOLVED] Don't import model, just mesh (FBX / Blender)

Hello!
I’m trying to get my blender fbx exporter to not export the models associated with my objects, just the meshes. I’ve found that the models just get in the way and get very frustrating :frowning:

Any ideas? I’m looking at the blender documentation and I’m not sure what a “model” is even considered to be. Or is this impossible?

Figured it out! I used

internal sealed class MeshAssetImporter : AssetPostprocessor
{
        private void OnPostprocessMeshHierarchy(GameObject import)
        {
            if (!import.name.StartsWith("msh_")) return;
            GameObject.DestroyImmediate(import);
        }
}
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