Hey guys/gals,
I posted this over on the URP section but the more I think about it the more I think it probably belongs in the general section since it may not relate to the URP.
I have been racking my brain on this issue. I’ve been toying around with the DrawMeshInstancedIndirect which has been working great so far. I have custom shaders that work as expected with models that have multiple subMeshes. My issue comes when I try to add multiple objects with the same material on them. For some reason the models display with missing faces. I tried the standard cube and it was missing a face just like the others.
I tried using a super simplified shader thinking that it was my shader code but came out with the same results. I posted a couple of images to show what the issue is.
CORRECT:
INCORRECT: (Missing Geometry)
Any suggestions or help would be fantastic!
Thanks,
Jake