EDIT: Thank you very much to Eizenhorn for alerting me to the fact I need Hybrid Renderer installed. That resolved the issue.
I’m having a strange situation. I wrote some code to allow “autos” to move around roads (Easy Roads 3D) and in my full game I can see the Autos. I have released the code (GitHub - Blissgig/Easy-Road-3D-ECS-Traffic: Unity DOTS/ECS traffic using Easy Roads 3D for the data)
I created a testbed and there turns out to be an odd situation where the autos are covered:
Entity prefab = GameObjectConversionUtility.ConvertGameObjectHierarchy(auto, World.Active);
var entity = entityManager.Instantiate(prefab);
but they are not visible.
I have tried the same vehicles that I am using in my game project as well as standard primitives. In either case the entities are available in the Entity Debugger, but not visible in Scene or Game.
???!
Um… what? Any thoughts?