Righto then. I am having this intermittent issue with textures that export from Max9. They are diffuse map textures, UWV mapped.
They seem to come out tinted strange colors when they come into Unity. The textures are all 256 color Indexed .bmp’s. No transparency, nothing fancy.
Here’s a screen shot of what I mean. The couch (foreground) is tinted red and has lost all the tiling, the desk (in the background, standing on edge) has come in tinted green, but seems to have held onto it’s UVW mapping just fine.
Other objects I have exported using the same method seem to have no problems at all.