[solved] Fire spell trail

Hello, I was looking how to make trail for fireball. I found some solutions myself but they are not as good as I expected so I would be glad if someone who already did it could give me a hint, How to do it maybe even better way.
Thanks everyone who will help me with this.

Edit: I’m able to create a trail but not a good one. I can improve it by increasing particle count, but more spells can cause performance problem when every spell would have like 400 active particles.

Edit: I have attached a screenshot how the trail currently looks like and you can see for yourself it isn’t quite as good as it should be, there are visible gabs, that I am not able to fill. Currently it has emission of 100/s

The better way to solve it in Shuriken is to set Particle spawn to distance, this is much more better way since you can really control it!

*I have solved it thanks to kalamona who made "Shuriken Magic" Effect Pack | VFX Particles | Unity Asset Store
Well you can make trail actually pretty easily by adding
Trail Renderer (Components/Effects/Trail Renderer). I feel now pretty bad that I didn’t thought that there is something like that :confused: *