I’m a total Unity Noob and was wondering if someone could help me out.
I’m trying to emulate the retro flat shaded polygon look from such early 3D games as Virtua Fighter, Star Wars Arcade etc and was wondering how to do this in Unity. By default, my 3D models are smoothly shaded (sorry for my extra layman’s layman’s terms).
Is there a way to do this? Also, I want to turn off backface culling for certain parts of my models (I have a few edges that are flat and disappear when seen from certain views). Is this possible or must it be turned off for the entire scene? I’m guessing that’d up the processor requirements and I hardly need any internal polygon faces to be visible.
Oooh, thank you very much, well, i only use transparent vertexLit becaause all my objects are very illuminated, but anyway, i add this to my shaders, will be helpfull for sure thanks