SOLVED Frame rate dropped SIGNIFICANTLY, and nothing changed

SOLVED: I had turned off the Burst Compiler in the editor while attempting to debug something yesterday.


I have been attempting to work out ECS, and today just as I got my Autos moving, the frame rate drops. Before movement I had 60FPS, now it’s less than 10FPS. Even with the job that does the movement not running, the frame rate is $#!t. I changed the vehicles to primitive cubes or cylinders and the frame rate returned to 40 to 50, but not back to 60.

I have another function that places a large number of objects (trees, road dots, garbage cans, etc) and that code has not changed in weeks, today I activated it (without the Autos) and again the frame rate dropped.

I feel that I changed something in the project but I cannot recall doing anything that would affect it like this.

Anyone have a clue? (I don’t)

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Check your materials if they are set up for instancing.

Also did you trying building a standalone player and see if the perf there is the same?

Thank you kindly for the quick response. I had already checked the materials, etc etc… as soon as I posted this, literally as soon as I pressed “post reply” I remembered that I had turned off the Burst Compiler in the editor. I updated the post to reflect this for the next person who forgets, like me.

Have a great evening

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O man I feel your pain Are you using any version systems ?

Funny thing, I have been using various source control systems for 20+ years, but I haven’t hooked up Unity to one (dumbass, yea, I know) That said, I’m not sure that would have helped in this situation, as this is an editor setting.