SOLVED: I had turned off the Burst Compiler in the editor while attempting to debug something yesterday.
I have been attempting to work out ECS, and today just as I got my Autos moving, the frame rate drops. Before movement I had 60FPS, now it’s less than 10FPS. Even with the job that does the movement not running, the frame rate is $#!t. I changed the vehicles to primitive cubes or cylinders and the frame rate returned to 40 to 50, but not back to 60.
I have another function that places a large number of objects (trees, road dots, garbage cans, etc) and that code has not changed in weeks, today I activated it (without the Autos) and again the frame rate dropped.
I feel that I changed something in the project but I cannot recall doing anything that would affect it like this.
Anyone have a clue? (I don’t)