[SOLVED] Getting stuck on Tilemap Wall

Hi guys,

i’m new to Unity and getting problems on a simple 2D Tilemap…
If i jump against a wall i getting stuck on the edge of the colliders :confused:
Read something about ghost vertices but can’t get it working.

I can’t find the problem, all colliders match perfectly…

here the picture with gizmos on:

it’s getting really frustrating right now.
Can pls someone help me?

EDIT:
Remove link to the Project.
Thx to jprocha101 :slight_smile:

Even though your colliders are aligned your character can get stuck. To solve it you can:

1.) Use a single edge or box collider instead of multiples. I realize the tool you used to draw it probably created those for you, but some of them create a single collider.

OR

2.) Put your character in a circle collider instead of a polygon collider. That will help him slide right down the with less hangups. Or at least wraps its feet in a circle collider, though your character doesn’t seem to have any :slight_smile:

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Thx for the help, i think i got it right now :smile:

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