Hi guys,
i’m new to Unity and getting problems on a simple 2D Tilemap…
If i jump against a wall i getting stuck on the edge of the colliders 
Read something about ghost vertices but can’t get it working.
I can’t find the problem, all colliders match perfectly…
here the picture with gizmos on:
it’s getting really frustrating right now.
Can pls someone help me?
EDIT:
Remove link to the Project.
Thx to jprocha101 
Even though your colliders are aligned your character can get stuck. To solve it you can:
1.) Use a single edge or box collider instead of multiples. I realize the tool you used to draw it probably created those for you, but some of them create a single collider.
OR
2.) Put your character in a circle collider instead of a polygon collider. That will help him slide right down the with less hangups. Or at least wraps its feet in a circle collider, though your character doesn’t seem to have any 
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Thx for the help, i think i got it right now 
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