[Solved] Global Illumination and Asset Bundles

Hello,

I am using successfully the AssetBundle system to export and load 3D objects.

There is just one issue : the materials / shaders loaded from the asset bundles are not taking the global illumination, resulting in very dark objects.

Has anyone had the same issue before, and/or have a solution ?

Thanks!

I’ll reply to myself:
I was loading the asset bundles from a scene loaded at runtime. And it seems the lighting parameters are not loaded from this second scene, but from the original one. And the original one didn’t had a light in, added one solved the issue.